Monday, February 22, 2010

Cell phone ban goes a little too far


GOOD MORNING!
actually i wish i was back in bed I'm literally yawning here and finding it very had to keep my eyes open.. considering its all quiet and i don't have my ipod with me right now.. anyways.. cell phones, cell phones, cell phones.. we all love them.


The 2010 legislative session was one-third over last week, with legislators considering many possible laws. Among ideas being bandied about is a complete ban on the use of mobile telephones while driving.

Anchorage Reps. Mike Doogan and Bob Buch rolled out House Bill 257 last month. Drivers' mobile telephone use has been on people's minds since cellular technology intruded into the Americans' lives and the devices became ubiquitous. Cellular telephones vastly increase our ability to contact and be accessed by others all the time. With this benefit comes changed behaviors, necessitating new rules and societal norms.

We should be cognizant of the need to silence portable communications devices at the beginning of meetings and theatrical performances, and ought not to talk when it rudely intrudes upon those about us. But what is the intrinsic harm in talking in the privacy of our own cars?

Some states have banned the use of a hand-held telephone while driving but still allow the use of "hands-free" technology. Many places proscribe cellular use by newer, younger drivers, but not by adults.

In fact, there is another bill (House Bill 15) before the Alaska Legislature banning cellular use by minors, introduced last year. This bill made it through two committees before stalling in the House Finance Committee. Its failure to move may have helped spur the new, more draconian legislation. House Bill 257 would completely ban making a call on a cellular phone except in an emergency. No other jurisdiction in the nation has adopted such a law that makes no distinction between when and where a person would use a cellular.

On an isolated road, with no traffic, you would be breaking the law for placing a simple call, which seems a little extreme. Supporters of banning or restricting drivers' mobile usage cite studies that such activity distracts drivers and leads to accidents. This makes a little sense, but telephone usage can hardly be pointed to as more distracting than many other things that occur in cars every moment of every day. Loud music, adjusting a radio station, eating, talking to others in the car and applying makeup are probably every bit as distracting as the safe and prudent telephone use while driving.

Banning drivers' mobile telephone use unfairly targets one potentially hazardous activity while ignoring a host of others. Anyone who has ever followed a motorist pulling out of a drive-through restaurant window has seen the car ahead swerving, suggesting the application of sauce to a French fry. If we're going to ban all cellular use, we probably need to consider making it illegal to eat while driving, and perhaps even the sale of food to drivers.

While both cellular-ban bills would impose relatively light penalties of $300 and points leading to license suspension or revocation, they still would criminalize behavior that's not always dangerous, certainly in comparison to other behaviors that would remain completely legal and are highly likely to remain so.

I was just on O'ahu, Hawaii, where the municipal government has made it illegal to talk on the telephone while driving. It was the first time I'd spent much time operating a car in a place where it was illegal for me to use my mobile phone, and I didn't like it. I obeyed the law and didn't use the telephone while cruising down the road. When I was merging into fierce traffic on the H-1, I didn't feel constrained, but at other times, in a completely rural, bucolic setting, it made no sense for me not to be able to make a call.

Opponents of the ban on drivers' cell phone use cite statistics showing that less than ½ percent of accidents in a five-year period in Alaska implicated cell phone use, and a disproportionate share of those were caused by younger drivers. It's more reasonable to ban cell phone usage by younger drivers and not everyone on the road, but these motorists already face numerous restrictions on their ability to drive.

Still, a ban on use by younger drivers would create the opportunity to see if it yielded beneficial effects while policy-makers consider imposing similar restrictions on the full population of drivers.

There is a further matter in the debate on banning cell phone usage as to whether the law would allow for "primary offense" stops by law enforcement officers. Just as when seatbelt use was mandated by the Legislature, lawmakers have the option to legislate that one would have to be pulled over for another reason before being cited for being on the telephone. This distinction does not affect the larger policy choice about trying to make people safer by disallowing them from one discrete activity while leaving them free to engage in all sorts of other distractions.

I want to be as safe a driver as I can, and I want our roadways in Alaska to be as free as possible from collisions, injuries and other accident-related unpleasantness. But I also like to multitask and get things done as time permits. I believe that the best way to achieve my desired outcome is for me to be a safe, conscientious, alert motorist, which means exercising common sense when it comes to engaging in distracting activities while driving.

If we're going to try to increase driver safety, perhaps we ought to look at much more stringent screening when we issue driver's licenses, perhaps testing proprioception and kinesthetic-response ability. Maybe there needs to be an essay test or an interview to weed out drivers lacking the mental wherewithal to drive safely. Driving is a privilege, not a right, but that doesn't mean an arbitrary ban on one particular type of activity is going to make the world a better place.

I applaud the legislators who have attempted to advance the common good by increasing driver safety, but I respectfully suggest they need to find another means of accomplishing this end.

original article.
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Tuesday, February 16, 2010
Top 10 kids’ toys for 2010


Pretty boring i will admit.. but hey i have to do one for this seemed to be the top search for " games" on google.
anyways its seems long but its just a list of toys and their pictures which will not be on here so as usual i will post the original article.


1.Guitar, Drum and Amp by Paper Jamz
Suggested retail: $19.99-$24.99
Age: 5 and up
Available: June 2010

Paper Jamz are amazingly innovative, affordable instruments featuring Active Graphics TechnologyTM. This technology makes it possible for our children to rock out by touching the circuit-embedded paper surface on the Paper Jamz Guitar and Drums. Jam on the guitar or the drums in three modes, playing along to hit songs or creating your own music. The instruments have built-in speakers with volume control and a line out for kids to use their own earphones or speaker accessories. They have a rocking amp to blast out the jams as well.

2. LEGO games
Suggested retail: $14.99-$34.99
Age: 6 to 8 and up
Available: March 2010

LEGO is introducing 10 new LEGO games in 2010. My kids and I are love building the dice, the game boards and even some of the characters for the buildable LEGO games. The game play, continuous building, strategy and reconstruction are a blast. Check out LEGO Minotaurus, where, after children build the game board, they work to get their heroes to the secret temple while attempting to avoid LEGO walls and the evil Minotaur. Also try LEGO Creationary, where children roll the LEGO dice, select one of four exciting building categories and test their building and guessing skills. Finally, don’t miss Lava Dragon, where your children will race to be the first knight to climb to the top of the volcano while trying to avoid the lava and summon the dragon.

3. Sing-a-ma-jigs!
Suggested retail: $12.99
Age: 3 and up
Available: May 2010

Sing-a-ma-jigs! are adorable plush characters that treat us to sweet musical fun and silly chatter sounds with an easy squeeze of their bellies. As soon as your little one squeezes the Sing-a-ma-jigs! belly they will giggle endlessly at the sight of their mouths opening, revealing their cute little teeth. Play with one Sing-a-ma-jig at a time or play with them all together to hear them sing together in harmony. The first four Sing-a-ma-jigs! will be out in May and each one will be a different color and sing its own song. The Sing-a-ma-jigs! are simply irresistible.

4. Spy Net Video Spy Watch
Suggested retail: $49.99-$54.99
Age: 8 and up
Available: Fall 2010

The Spy Net Video Watch is real working spy gear that is finally available in the toy aisle. This watch will record video with its built-in camera and microphone and play back video on its built-in 1-4” screen. Our children will be able to upload their video and audio files onto Spy Net, the cool supporting Web site. Our children can also download missions from the Spy Net HQ and receive those missions directly on their watches for more spy fun. This product will be one out of a whole series of cool spy products that will interact with one another, brought to us by Spy Net, so keep your eyes open and your guard up.

5. Toy Story Mania!
Suggested retail: $49.99-$54.99
Age: 8 and up
Availability date: Fall 2010

Toy Story Mania! is an adventure-filled TV video game that simulates the new Toy Story Mania! attraction at the Disney theme parks. Once our children see the much-anticipated “Toy Story 3” movie this coming June 2010, they will be searching for ways to interact with their favorite characters. The Toy Story Mania! game plugs directly into the TV and doesn’t require an additional gaming console so our kids can just plug it into the TV and play. The Motion TV Games Technology in this game makes it a blast, because to move in the game our kids have to grab the control and get moving in real life.

6. Air Hogs Vectron Wave
Suggested retail price: $24.99
Age: 8 and up
Available: Now

The Air Hogs Vectron Wave is a UFO about the size of a hand that has a built-in sensor allowing it to detect objects below and adjust its height accordingly to float in the air above them. The Vectron Wave’s flight is guided by a wave of your hand. My kids and I marveled at the Vectron Wave because we had never seen a flying toy that we could interact with that didn’t have a remote control.

7. Tonka Garage Ricochet RC Vehicle
Suggested retail: $79.99
Age: 8 and up
Available: Fall 2010

The Tonka Garage Ricochet RC Vehicle is an amazing double-sided stunt vehicle that is designed to tackle nearly every type of terrain. It drives, and if it flips over, no problem — it keeps on trucking. I was wowed by the machine's Monsterlift Suspension Technology, which lifts the vehicle into a tough-looking monster truck. The RC vehicle comes with a three-channel remote for excellent steering control.


8. AVATAR vehicles and action figures
Suggested retail: $8.99 and $26.99
Age: 6 and up
Available: Now and new items will arrive in the Spring

“Avatar” the movie is a box office smash hit! My son, his best friend and I loved the movie. Kids are already clamoring for these great toys, and collectors are standing in the toy store right next to the kids, grabbing everything they see. The Avatar toy collection includes Avatar vehicles like the AMP Suit, RDA Grinder and Scorpion Gunship. The collection also has a wide variety of highly detailed and articulated action figures and creatures, all created to the scale of their likeness in the film. Each Avatar toy comes with its own unique i-TAG, which will create a 3-D, augmented-reality image of the toy on a computer screen when held up to a webcam. The animated 3-D image will then “come alive.” To download i-TAG software and find out more information, visit www.avataritag.com.

9. Diary of a Wimpy Kid Cheese Touch Game
Suggested retail: $24.99
Ages: 7 and up
Retail availability: Fall 2010

If you have a reading-age child, you have surely read or heard of Jeff Kinney’s “Diary of a Wimpy Kid” book series. I have loved reading these books along with my kids, and we are counting down the days until the 20th Century Fox movie based on the series makes its debut in Spring 2010. This year our children will be able to play along with their favorite characters from the “Diary of a Wimpy Kid” books in its first board game, which encourages creativity and social interaction. Players move their game pieces, including Greg, Rowley, Fregly and Manny, around the game board, facing different challenges and measuring how well they know each other. Correct answers move them closer to finish. Wrong answers can give a player the cheese, and if you have read the books, you know how hard it is to get rid of the Cheese Touch!

10. Kung Zhu
Suggested retail: $7.99-$24.99
Age: 6 and up
Available: June 2010

Kung Zhu is the next generation of 2009’s hottest toy, the Zhu Zhu Pets. The Zhu Zhu Pets now have their own special forces to help keep everything happy and peaceful in the Zhu-niverse, the land where the Zhu Zhus live. Check out the new good and bad Zhu Zhus in the Kung Zhu line. You will love the Ninja Hamsters, the Delta Forces, the Rangers and the Dragon Tribe, and may need to scatter away from the Bad Skull Tribe. The accessories are absolutely hysterical and add loads to the play of these furry warriors.

original article.
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Tuesday, February 9, 2010
LEGO Star Wars III: The Clone Wars announced – due out fall 2010 [News]


well i remember playing with Lego's when i was younger and i know lot of you guys play the Lego star wars games. i actually have never played the game so i cant really give more insight except for the fact that the new one is due out in fall.. which is actually awhile from now if you think about it haha.
I'll post the article here and then the original in a link as usual. enjoy :]

Publisher LucasArts and developer TT Games have announced the next installment in the LEGO Star Wars video game series, LEGO Star Wars III: The Clone Wars, due out for Wii, Nintendo DS, PlayStation 3, PSP, Xbox 360, and PC in time for the holiday season later this year.

Andrew posted this entry on Monday, February 8th, 2010 at 9:39 pm. Posted in the category LEGO, News, Star Wars, Video Game You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


Original article.
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Tuesday, February 2, 2010
Lost: Previewing Season 6 Premiere


morrrniinnngg! hope everyone has a great weekend. well today i didn't really want to look for a video game and i figured that alot of ppl watch LOST so I'm sure someone who read these blogs will appreciate this post lol.
if you already didn't know.. LOST premieres tonight. not sure on the time lol but its the 6th and final season.

It's been that long, but we're finally here: the sixth, and final, season of Lost.

I can't really imagine how it feels for all of you who've been around for six years, watching each episode multiple times, breaking each scene into crumbs, and arguing every possible explanation for the intentions of the DHARMA Initiative, or the Island, or the survivors themselves. After all, I'm just new to this game, having started watching the show last September--but, of course, I'm just as excited (and confused) as you are in finding out what this whole thing has been all about.

Last time we're here, we were in the brink of a breakthrough. Jack's plan to detonate Jughead so time will be reset was finally implemented, but not without a pretty significant toll--Juliet's down in that hole, possibly dead, and Sayid's also seriously wounded. The obvious question: did the bomb work? All indicators say that it did, but now what?

But that's just half the story. Jack, Kate, Hurley and Sayid wouldn't have detonated the bomb if they haven't successfully returned to the Island via Ajira 316--but they're in 1977. Sun's stuck in the present time, finding a way to reunite with her 1977-bound husband Jin, and unwittingly being a witness to Locke's efforts to kill Jacob. Well, she didn't see the actual murder: that privilege goes to Ben, who did the actual deed, because he was abandoned by the great Island deity despite his loyal service, or so the argument goes. And then we realize that Locke is still a dead body onboard 316, and the Locke inside the statue is someone else...

It's been almost two months since I finished catching up, and it's annoying having a theory in my head, only to realize five seconds later that it's not exactly airtight. So time was reset, and everything is all right, but isn't it more or less delaying the inevitable--the trip to the Island? So that proves Daniel's variables theory a bit wrong, right? Or is there really just nothing they can do?

And why are they supposed to be on the Island? Why these particular people? Is it some special quality, like being touched by Jacob? (Sayid and Hurley are the holes in that logic.) Is it their need for redemption? Because really, if that's the case, then we should all be in the Island. What was Jacob up to, and what is the Man in Black planning to do with it? What's Locke and Christian and Claire got to do with it?

Is this season really the beginning of the end, or just the end of the beginning?

Yes, I know, I missed some explanation entirely, but that's why we're here now: we'll find answers together... and maybe fight about it a few weeks from now. Lost has 18 hours left, and I won't be surprised if something pops up from out of the blue and steers this whole thing in a different direction.

Lost takes over ABC's entire primetime schedule tonight, with an hour-long recap show from 8pm, and the two-hour season premiere, "LA X", from 9pm. Here we go, folks. Plane's crashing back to the Island. No bailing out. No turning back.

original article.
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Tuesday, January 26, 2010
BioWare’s Mass Effect 2 Hits Stores in North America Today


good morning all!
how everyone had a great weekend, if not .. well there's always next weekend ha ;]
anyways.. video games have never been my speciality so i basically just google new releases.. if you happen to be a video expert and want to send me some tips or maybe websites or games. send them! would be much help. in the mean time.,.

biowares article.

Few games live up to the hype during the wait before release. If you were watching the NFL NFC Championship game on Sunday you saw the special 2 minute trailer for Mass Effect 2. The trailer looked fantastic and just added to the hype and the early reviews have been very high for the sequel. Mass Effect 2 is in stores everywhere in North America today for the Xbox 360 and the PC. The game will hit Europe and Australia by the end of the week. Featuring an all-star cast and amazing graphics Mass Effect 2 is certainly taking its place as the must have game of 2010. Remember those who buy the game new get free access to the ‘Cerberus Network’ BioWare’s new online server for DLC and news for Mass Effect 2. Also free is the first DLC add-on that allows gamers to take Commander Sheppard back to the Normandy crash site. For those wondering if you buy the game used you will need to buy access to the ‘Cerberus Network’ for a one time fee of 1200 MS points. Watch for my review in the next day or two of this fantastic game. I must say this is certainly a great title to kick off 2010!

original article.
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Tuesday, January 19, 2010
Video game sales drop 8% in 2009


Apparently video game sales are down this year.. well last year since it is only January of 2010. so yes im going to read it as soon as i post it so hopefully its not boring because i didn't pre read it first.


PORT WASHINGTON, N.Y.—US video game sales slipped 8 percent in 2009, according to market research firm The NPD Group, despite record sales in December.



The year’s $19.66 billion tally included sales of video game software, portable and console hardware, and accessories, helped by a December sales performance that “broke all industry records,” according to Michael Gallagher, president and CEO of the Entertainment Software Association.


December's results were helped by the best sales month ever for the Wii console, according to Nintendo, with 3.8 million units of the recently discounted console sold. The company's DS Lite and DSi handhelds combined to sell more than 3.3 million units during December, the second biggest month for the company’s handheld business, Nintendo added.

Aside from portable hardware, which experienced a 6 percent increase in revenue in 2009, all video game categories experienced declines for the year, with the largest decline coming from console hardware (-13 percent). Console software and portable software both experienced declines of 10 percent, while video game accessories experienced a 1 percent decline.



Retail sales for computer (PC) game software also experienced declines, with revenue down 23 percent to $538 million in 2009, NPD added. Combined video game and PC game software sales were off 11 percent for the year, to $10.5 billion.


The results slammed shut a long run of gains for a historically cyclical but generally upwardly mobile video game market that thrives whenever new hardware is launched. 2009 was not one of those new hardware fueled years.


"[In 2000] when we started the last decade, video game industry sales, including PC games, totaled $7.98 billion," said Anita Frazier, industry analyst, The NPD Group. "In 10 years, the industry has changed dramatically in many ways, but most importantly it [grew] over those years by more than 250 percent at retail alone. Considering there are many new sources of revenue, including subscriptions and digital distribution, industry growth is even more impressive."



ESA’s Gallagher noted that December’s strong sales were “a very strong way to transition into 2010. I anticipate these solid sales numbers to continue upward through 2010 with a pipeline full of highly-anticipated titles.”

original article.
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Wednesday, January 13, 2010
Call of Duty: Modern Warfare 2 reaches milestone with $1 Billion in sales


hellloooooo! good afternoon all :]
hope all of you had a great weekend, and since it is humpday.. the weekend is only a few more days away. dont party too hard haha :]
COD news. read below.

There has got to be a party going on right now over at Activision Blizzard and Infinity Ward studios, and if there isn’t there should be. Certainly both the publisher and the developer have a lot to be happy about concerning the major success of Call of Duty: Modern Warfare 2. After all, they have over one billion reasons to be celebrating.

This is because Modern Warfare 2 has surpassed another major milestone by reaching over $1 billion in retail sales since the first person shooter hit store shelves back in the Fall of last year.

When the combat game was released on November 10, 2009 it did not take very long for the title get noticed as sales for the video game were smashing major records in less than a week. In fact, during the first five days alone, Modern Warfare 2 took in a total of $550 million, not only breaking video game sales records, but also breaking entertainment records as well.

As previously reported, Modern Warfare 2 surpassed the first five days of box office income for the films Harry Potter and the Half-Blood Prince and The Dark Knight. This major accomplishment signified that video games are indeed a strong market force to contend with in the entertainment industry.

orginal article.

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